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GameSetAndMatch II

The Architecture Co-Laboratory, 2006, TU Delft
architecture
together with:

occasion:
Conference
item:
routing, invitation, posters, programm booklet and banners
The Architecture Co-Laboratory GameSetandMatch II On Computer Games, Advanced Geometries, and Digital Technologies 29 March - 1 April 2007 content The International and Interdisciplinary Conference ‘GameSetandMatch II’ discusses current transformations in digitally driven architectural practices through innovative cross-disciplinary collaborations. The three day conference’s intense program of lectures and presentations provides an international and interdisciplinary platform for the discussion of future perspectives in contemporary architecture, engineering, design and art practices through new technical possibilities in worldwide electronic networking, digital communications and information media and technology. design For the book a \'\'pattern generator\' is developed in the form of a computer script that generates patterns according to a set of rules. A library of patterns is allocated values in relation to certain themes. For each essay contribution, a unique pattern is derived based on the frequency of reoccurring themes in the essay. The patterns not only mark the position of the essay in the book but also indicate thematic links to other essays. These patterns are also used for the graphic elements in the exhibition.

GameSetAndMatch II

The Architecture Co-Laboratory, 2006,
architecture
together with:

occasion:
Conference GameSetAndMatch II
item:
publication
English edition
230 x 170 mm
616 pages
content With new technical possibilities of worldwide electronic networking and the ubiquitous employment of new media and digital technology in various fields of research and practice, conventional disciplines gradually dissolve as new transdisciplines occur. Contemporary architecture too resides in a state of transgression that gives rise to new architectural conceptions benefiting from a multitude of influences. This publication brings together the manifold, international and interdisciplinary contributions to the [i]GameSetandMatch II Conference.[/i] design For the book a ''pattern generator' is developed in the form of a computer script that generates patterns according to a set of rules. A library of patterns is allocated values in relation to certain themes. For each essay contribution, a unique pattern is derived based on the frequency of reoccurring themes in the essay. The patterns not only mark the position of the essay in the book but also indicate thematic links to other essays. A selection of pages is shown.